AR/VR Development

Immersive experiences no one forgets

Augmented and virtual reality (AR/VR) immerse your customers and your team in an experience that's seen, touched, and remembered. We design and develop for the browser (WebXR) and for native headsets and phones, so you can show off your products and train your people in a way paper can't achieve.

0% more retentionCompared to traditional training
0 installsWebXR works in the browser
0 fpsSmooth experiences with no motion sickness
What it is

What are augmented and virtual reality?

Augmented reality (AR) adds digital elements over the real world through your phone's camera or a headset: for example, seeing how a sofa looks in your living room before buying it. Virtual reality (VR) fully immerses you in a digital environment with a headset, like walking through a home that isn't built yet or practicing a task without risk. Together, AR/VR turn information into an experience you live in first person.

At AxiomTech we design and develop these experiences from start to finish: the concept, the 3D modeling, the interaction, and the performance. We build for WebXR (the technology that lets you experience AR/VR directly in the browser, with no app to install) and also for native headsets and phones when maximum power is needed. You tell us what you want to show or teach; we turn it into something your audience remembers.

Benefits

AR/VR Development — por qué con nosotros

Far more memorable

Living something in first person leaves a mark. Training and products in AR/VR are retained far better than text or video.

Nothing to install with WebXR

The user opens a link in the browser and they're inside the experience, without downloading any app or taking up space on their phone.

Try before you buy or build

Your customers see the product in their space or walk through a project that doesn't exist yet, reducing doubts and returns.

Train with no risk or material cost

Your team practices complex or dangerous tasks in a safe environment, as many times as needed and without spending real resources.

Use cases

Who it's for

01

Training and onboarding

Simulations where the team practices processes, machinery, or safety protocols without risk and without stopping production.

02

Retail and ecommerce

Your customers try the product in their own space with AR before buying, which boosts confidence and reduces returns.

03

Real estate and architecture

Virtual tours of homes and projects that don't exist yet, full-scale walkthroughs from anywhere.

04

Events and entertainment

Interactive, immersive experiences that capture attention and get shared, inside and outside the browser.

What we deliver

Lo que recibes

  • Concept design and experience script
  • Modeling and optimization of 3D assets
  • AR/VR experience in the browser (WebXR)
  • Native version for headsets or phones when required
  • Performance, comfort, and device compatibility testing
  • Documentation, deployment, and post-launch support
How we work

From idea to production

1

Discovery

We learn your business, goals, and constraints to define the right scope.

2

Design

Architecture, UX, and technical design validated before a single line of code.

3

Build

Agile sprints with continuous delivery. You see progress every week.

4

Launch

Deploy, monitor, and optimize. We stay with you post-launch.

Tech stack

Tecnologías que usamos

WebXRThree.jsReact Three FiberWebGLUnityUnreal
Frequently asked questions

Frequently asked questions about AR/VR

What's the difference between AR and VR?

Augmented reality (AR) adds digital elements over the real world through the camera, like seeing a piece of furniture in your living room. Virtual reality (VR) fully immerses you in a digital environment with a headset, isolating you from the real world.

Do my customers need special headsets?

For many experiences, no. With WebXR and mobile AR, the phone's camera and browser are enough. VR headsets are only needed when you're after full immersion, and we assess that based on your goal.

What is WebXR?

WebXR is the technology that lets you experience AR and VR directly in the browser, with no app to install. The user opens a link and enters the experience from their phone or computer.

Doesn't VR make people dizzy?

Motion sickness appears when the experience is choppy or poorly designed. We take care of performance (steady smoothness) and the design of the movements so it's comfortable even in long sessions.

How long does an experience take to be ready?

A first version is usually ready in 6-12 weeks, depending on the complexity of the 3D and the interaction. We work in phases so you see progress and can try it as soon as possible.

Ready to create your AR/VR experience?

Tell us what you want to show or teach and we'll tell you how to make it real. First consultation with no obligation.

Let's Talk